Pck File
PCK status of teachers in general or about a certain subject were examined (Lee, Brown, Luft & Roehrig, 2007; Lee & Luft, 2008). Overall, considering all of the studies involved, research about PCK concerning primary school teachers, who present science lessons at. In the long form multiple files may be included like this: godotpcktool.file firstfile,secondfile Make sure to use quoting if your files contain spaces, otherwise the files will be interpreted as other options. In the short form the files can just be listed after the other commands.
Edit 2: Updated the title so it will be searchable in the forums for people looking for similar stuff in the future. Ive also decompiled the .gvp file and found all the ATC sounds, however it looks like there is a text file that is the one I want to edit to remove sounds, at least thats what Im going to try at first. I think if I just delete references to the .WAV files, the game will only display the text in the ATC window and not try to play a sound. Downloading a compiler now to test it out before I edit hundreds of lines.
Looks like Ill have to download the SDK to recompile though.
Hey All,
I am a bit over my head here, but I had a few questions and Im hoping someone can point me in the right direction. I am not a coder, so I have no clue how to write mods for a game like this. I am a modder, and the extent of what I can normally do is just unpack files, change settings, maybe adjust a few basic graphical things, and recompile. But in this game I am at a loss of where to begin.
I am looking for a few things in MSFS 2020 and Im hoping some people might know where I should look. I have so far looked in every folder, .cfg file, etc... Looking for these things, and no luck yet.
1) How to unpack the .pck files. So far every program Ive downloaded doesn't let me unpack them, nothing works.
2) Im looking for settings related to showing the copilot while in the cockpit. There must be a simple setting somewhere I can change. When I am outside of the plane, I see my pilot/copilot, but inside they vanish. I have looked everywhere and am at a loss. I figure if I can find the setting, its probably a 0/1 type setting for both the pilot and copilot, I can then just replace the pilot meshes and textures with invisible ones and only leave the copilot, so when Im in the cockpit I can see them. Although it may be a separate setting. Either way I cant figure out how to get the copilot to show while in the cockpit.
3) I am looking for a list of all the Squawk codes used in the game. I have no clue where these are stored.
4) I am trying to find where all the sound files are stored for ATC/Pilot speech. I want to turn off my pilot speech, but keep the ATC chatter/speech. But in game the options are linked together, so I cant just turn one down, I have to turn them both down. I feel like if I could find a program to unpack the .pck files, its probably in one of those, but so far no luck as I said, and maybe its somewhere else?
5) Lastly, I am wondering if its possible to make a mod for buttons in the game that have no bindings? Its odd that we have buttons on aircraft that cant be bound to a keypress, since there are plenty of keypresses left that would allow it.
Anyways, I know its a lot of stuff Im looking for but if anyone can give me some pointers in any of these things it would be helpful to know if its within the range of my ability, and how I might go about doing it.
GMAT's event location subsystem is based on the NAIF SPICE library, which uses its own mechanism for configuration of the solar system. Instead of settings specified in GMAT via CelestialBody resources like Earth and Luna, SPICE uses 'kernel' files that define similar parameters independently. This is discussed in detail in the ContactLocator and EclipseLocator references.
By default, GMAT offers general consistency between both configurations. But, it's useful to verify that the appropriate parameters are correct, and it's necessary for precise applications.
Pck File Format
First, let's verify that the SolarSystem resource is configured properly for both configurations.
On the Resources tab, double-click the SolarSystem folder. This will display the SolarSystem configuration.
Scroll to the end of each input box to see the actual filenames being loaded.
You should see a configuration like this:
Note the following items:

Ephemeris Source: This is set to use the DE405 planetary ephemeris, the default in GMAT. If you switch to another ephemeris version, the fields below will update accordingly.
Ephemeris Filename: This is the DE-format ephemeris file used for propagation and parameter calculations in GMAT itself.
SPK Kernel: This is the SPICE SPK file used for planetary ephemeris for SPK propagation and for event location. Note that this is set consistent with Ephemeris Filename (both DE405)
Leap Second Kernel: This is the SPICE LSK file used to keep track of leap seconds in the UTC time system for the SPICE subsystem. This is kept consistent with GMAT's internal leap seconds file (tai-utc.dat) specified in the GMAT startup file.
Planetary Constants Kernel: This is the SPICE PCK file used for default configuration for all the default celestial bodies. This file contains planetary shape and orientation information, similar to but independent from the settings in GMAT's CelestialBody resources (Earth, Luna, etc.).
Pck File Opener
These are already configured correctly, so we don't need to make any changes.

Next, let's configure the Earth model for precise usage with the ContactLocator resource. By default, the Earth size and shape differ by less than 1 m in equatorial and polar radii between the two subsystems But we can make them match exactly by modifying GMAT's Earth properties.
Pck File
On the Resources tab, expand the SolarSystem folder.
Double-click Earth to display the Earth configuration.
Note the various configuration options available:
Equatorial Radius and Flattening define the Earth shape for GMAT itself. PCK Files lists additional SPICE PCK files to load, in addition to the file shown above in the SolarSystemPlanetary Constants Kernel box. In this case, these files provide high-fidelity Earth orientation parameters (EOP) data.
On the Orientation tab, Spice Frame Id indicates the Earth-fixed frame to use for the SPICE subsystem, and FK Files provides additional FK files that define the frame. In this case, Earth is using the built-in ITRF93 frame, which is different but very close to GMAT's EarthFixed coordinate system. See the CoordinateSystem reference for details on that system.
Set Equatorial Radius to
6378.1366.Set Flattening to
0.00335281310845547.Click .
These two values were taken from the pck00010.tpc file referenced in the SolarSystem configuration. Setting them for Earth ensures that the position of the GroundStation we create later will be referenced to the exact same Earth definition throughout the mission. Note that the exact position may still differ between the two based on the different body-fixed frame definition and the different EOP data sources, but this residual difference is small.

Your Earth panel should look like this after these steps are complete: